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Joined 16 days ago
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Cake day: June 11th, 2024

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  • Why bother? Paid, non-transferable cloud backups, low-spec hardware that wears out in a few months, over-hyped/half-finished games (assuming they’re ever released), back catalogs that aren’t available if you don’t subscribe or repurchase every generation… Just skip em.

    If you want AAA games, there’s plenty you can play mobile or on PC (or both), or if you specifically want indie, there’s plenty of them too on Itch.io , individual websites, and steam (among many others; GoG, HumbleBundle, etc). You frequently don’t even need to pay for these games, since a lot of them are free or via user-decided donations (mostly re: indies).

    Hardware that can run them range everywhere from GPD handhelds to Steam Deck to any number of either’s competitors, and they also function as more than just game machines since they run either Linux or Windows.

    Nintendo who?


  • The number of hours I put into figuring out what X was, the difference between XFree86 and X.ORG , fixing resolution and DPI issues, installing video card drivers (mostly nVidia)… I think all that tinkering prepared me for my career as a systems admin.

    I think Slackware came with KDE, which is probably why I leaned toward it for so long. I’ve been using XFCE for many years, now.



  • My first distribution was Slackware 7.1 when I was in high school. It took a week to download the .iso on dialup, and I had to use a download manager (GetRight) so that I could resume the partial download any time the connection dropped (usually because someone had to use the phone).

    I’m old o_o

    I still vividly remember not being able to figure out how to install new packages, or knowing how to compile from source.