Explore the First In-Engine Look at METAL GEAR SOLID Δ: SNAKE EATER, currently under development using Unreal Engine 5.All of the game's environments are ren...
This is visually impressive but with what they're showing in gameplay, it doesn't look much like 4 or 5 like I think I expected? The aiming looks like it's the 2 and 3 style of stop, hold aim, move gun. That said, it also showed crouch walking which isn't in 3. I'm curious how similar or different it plays.
My big points to hit for a remake would be an improved camo and surgery system. The original game has you pressing start a lot. Like a lot. Having a quick menu for camo would be gigantic. Surgery right now is mostly, you're in a boss fight and got hit, now pause and see if you ran out of bandages yet.
Crouch walking was in the 3ds remake of 3. I fully expect this to be identical to that version and gameplay with no enhancements to anything except the visuals.
This is visually impressive but with what they're showing in gameplay, it doesn't look much like 4 or 5 like I think I expected? The aiming looks like it's the 2 and 3 style of stop, hold aim, move gun. That said, it also showed crouch walking which isn't in 3. I'm curious how similar or different it plays.
My big points to hit for a remake would be an improved camo and surgery system. The original game has you pressing start a lot. Like a lot. Having a quick menu for camo would be gigantic. Surgery right now is mostly, you're in a boss fight and got hit, now pause and see if you ran out of bandages yet.
Crouch walking was in the 3ds remake of 3. I fully expect this to be identical to that version and gameplay with no enhancements to anything except the visuals.
The 3ds remake had MGS4 controls including third person shooting. I was surprised to see both crouch walking and first person "classic" aiming.