Yes, companies with 30 employees are, in fact, money hungry because that's how the employees fucking eat. One person's recurring costs are nowhere near the recurring costs of dozens of people. WEIRD HOW MATH.
Stardew Valley, Undertale, Braid, all of these one-man (mostly) shows generated enough revenue to effectively retire their creators overnight but if they had to pay 30 motherfuckers with the proceeds… yeah, not so much.
I've worked for those (sized) companies and employee pay is not as much as you'd think. Not to mention higher sales don't equal more pay (for the actual workers.)
Yes, companies with 30 employees are, in fact, money hungry because that's how the employees fucking eat. One person's recurring costs are nowhere near the recurring costs of dozens of people. WEIRD HOW MATH.
Stardew Valley, Undertale, Braid, all of these one-man (mostly) shows generated enough revenue to effectively retire their creators overnight but if they had to pay 30 motherfuckers with the proceeds… yeah, not so much.
I've worked for those (sized) companies and employee pay is not as much as you'd think. Not to mention higher sales don't equal more pay (for the actual workers.)
Source: just shy of 20 years in gaming.
None of that has anything to do with my post.