This is a trend that I have recently started noticing. PAYDAY 3 came out with basically nothing included after PAYDAY 2 had literally 10 years of continuous content/80 DLCs pumped into it. As another example, The Sims always comes out with a new release that has every feature removed so they can sell you all the same DLC again and again.
In some cases this would appear to be a (corporate) success, but it seems it's actually been part of the downfall of recently-released PAYDAY 3. As of this moment in time, the rolling 24-hour peak of player count in PAYDAY 3 is 4,699. The rolling 24-hour peak of PAYDAY 2 is 37,399. Why would players who have a fully finished game with all DLC already available want to play your new barren game?
I feel really bad for the people working on these games. PAYDAY 3 will eventually reach success in a niche, but will likely be hated by those same people.
The objective behind a game like this, or Sims, or FIFA/FC, is not to create a great gameplay experience. Sadly, they make a passable game, that will help them leech money sustainably for a considerable amount of time, through endless DLC. Paradox will inevitably make Colossal Order do the same with C:S2, despite them claiming that it'll be fewer but larger DLC.
There are very few studios I will refuse to show respect for, and the one behind PAYDAY is one of them. Just like what remains of Maxis
Yeah for an example of a series that has found a reasonable equilibrium there companies should be looking at Civ. By making every game significantly enough different moving to the next doesn’t feel like 20 downgrades to get a slight upgrade, but more like 5 has reached the conclusion of what it will ever be, 6 is now new and will have 2 major expansions and a variety of minor ones, but you only see a bit of how it’s incomplete until years later when you’re reminded that some feature came in rise and fall and you’ve just taken it for granted for several years.
I think there ie a middle ground as a rule but a lot of games use dlc as an excuse to sell the game for more.
Sims is a great example. It costs over $1k to buy everything for Sims 4 and the Sims 4 stans will defend it going "you're not SUPPOSED to guy every pack". Sims 3 vs Sims 4 is something as well. Sims 3 didn't get as much dlc, but each one had so much more content and gameplay than Sims 4. 9 years and like 50 packs later, Sims 3 STILL has more content overall. The game was just poorly optimized and badly coded and is only now becoming playable in terms of load times and lag. A lot of the Sims 4 packs don't even work that well together, or the opposite where they release a feature and you need another pack to fully utilize it. (The goats and sheep in the horses dlc don't do anything without cottage living. And they already didn't do much WITH it)
The Weather expansion with Sims 2 made sense at the time. Weather was a mechanic that not many games had and quite the milestone, it was groundbreaking for the time. Weather dlc for Sims 3 you could begrudgingly forgive, since it's such a big thing and the base for Sims 3 was so big. But Weather being sold as an add on for Sims 4 was just unacceptable. The game was barren, weather is a base feature for every single game within that kind of genre. It feels like they remove the feature to sell it later. And you see this with the pets packs too. Sims 3 you had cats, dogs, horses, and small animals. With Sims 4 you have cats and dogs, my first pets stuff, cottage living (for the small animals, it does FINALLY add SOMETHING new with the cows/lamas and chickens), and horse ranch- for the same experience Sims 3 pets gave - and even THEN there is less gameplay and features. No unicorns, no wild horses, no pet jobs (I think) since you can't control them, no nothing. Sims 4 still doesn't have fairies somehow but there's rumbles that they might be the next occult and they could bring unicorns but… you won't be able to do anything with the unicorns without horse ranch.
So, it's not even than Sims 4 costs more than 3, you are getting an objectively worse and more barren experience even when you do buy everything. The dlc for Sims 3 made sense and added so much, barring maybe the weather one as an arguable one. Almost none of the dlc in Sims 4 makes sense to be sold to the player instead of in the base game. City living, island living, cottage living, the vacation one… for that's about it really. But becausethey are supposed to bring new content and gamellay experiences. But the dlc for Sims 4 was just such an obvious money cash cow that they are like "what pieces of the same dlc can we upsell as separate packs?" They barely add anything new.
I have no problem with dlc like how it is with Witcher 3 was with new stories, gameplay experiences, quests, etc, rather than selling base features of a game for morr.
I’ve been playing Sims since 2006. Sims 4 feels like an insult. I want to like it, and aesthetically it is pleasing, the build tools are nice. But game play wise I need so many mods to make it enjoyable. The packs don’t really integrate with each other and the relationships feel very shallow in vanilla experience. I have Sims 3 and Sims 2 and I love both of them, I used mods but I also it was a fun vanilla experience. I never felt robbed when I bought dlc for them, but at this point with sims 4 unless the dlc is on sale I will not buy it at all. Every sims 4 thing I have bought except base game has been sale. It didn’t even release with pools or toddlers.
I am interested in Life By You from paradox games just to see something different in the genre, it helps that Rob Humble is on the development team. I also keep an eye on Paralives to see how that grows. I just want something new in the life sim genre.
If not for mods, I would not play 4 at all. It's just bland. It has no soul. And don't get me started on how broken the few recent expansions were. Not just "egh, an occasional bug that would prompt a restart", straight up irreparable damage to your save, and broken features that are still not fixed
What trend? You basically just explained it yourself. 10 years of updates and 80 DLCs. In order to match this with their new game, they would have to stop supporting Payday 2 and sink 10+ years into Payday 3 before releasing it. That's simply not possible. So it's either a new game with less content or no new game at all for these types of games with lots of support.
The trend would be developers that are unwilling or unable to release a new game that is better than the old one (especially in formulaic series like a racing game), or that they intentionally withhold features in order to resell them again. I'm not saying there aren't sometimes good reasons for it, just that it's something I've personally noticed happening now that developers are leaning harder and harder into DLC, and now that games are stagnating in innovation and reasons to buy the next entry in the series.
Also for PAYDAY 3 specifically if you don't have any familiarity with Overkill/Starbreeze I wouldn't defend them on this one. They have chosen money over their players every single chance they could get, including breaking their promise to never include microtransactions in the game, and then breaking their promise in 2017 that they wouldn't release any more paid DLC. In 2017 they released the Ultimate Edition with this promise, and in 2019 they went back on it. In 2019, they started releasing DLC again with the mission statement of "hey any money you put into this DLC will help fund PAYDAY 3 development". The community immediately noticed that the DLC from 2019 onwards was of lower quality and more expensive, and although people frequently brought this up, others would defend it and say "yes, but we need to support Overkill or PAYDAY 3 won't be made."
They started development on PAYDAY 3 in 2016, so they've had 7 years to develop it before it released, whereas PAYDAY 2 has been out for 10 years at this point. The moral of the story is they kept releasing mediocre DLC for PAYDAY 2 because it was easy and lucrative, and it became such an addiction that they neglected PAYDAY 3's development to the point where it released with barely any features or content even after 7 years of development.
This is a trend that I have recently started noticing. PAYDAY 3 came out with basically nothing included after PAYDAY 2 had literally 10 years of continuous content/80 DLCs pumped into it. As another example, The Sims always comes out with a new release that has every feature removed so they can sell you all the same DLC again and again.
In some cases this would appear to be a (corporate) success, but it seems it's actually been part of the downfall of recently-released PAYDAY 3. As of this moment in time, the rolling 24-hour peak of player count in PAYDAY 3 is 4,699. The rolling 24-hour peak of PAYDAY 2 is 37,399. Why would players who have a fully finished game with all DLC already available want to play your new barren game?
I feel really bad for the people working on these games. PAYDAY 3 will eventually reach success in a niche, but will likely be hated by those same people.
The objective behind a game like this, or Sims, or FIFA/FC, is not to create a great gameplay experience. Sadly, they make a passable game, that will help them leech money sustainably for a considerable amount of time, through endless DLC. Paradox will inevitably make Colossal Order do the same with C:S2, despite them claiming that it'll be fewer but larger DLC.
There are very few studios I will refuse to show respect for, and the one behind PAYDAY is one of them. Just like what remains of Maxis
Yeah for an example of a series that has found a reasonable equilibrium there companies should be looking at Civ. By making every game significantly enough different moving to the next doesn’t feel like 20 downgrades to get a slight upgrade, but more like 5 has reached the conclusion of what it will ever be, 6 is now new and will have 2 major expansions and a variety of minor ones, but you only see a bit of how it’s incomplete until years later when you’re reminded that some feature came in rise and fall and you’ve just taken it for granted for several years.
I think there ie a middle ground as a rule but a lot of games use dlc as an excuse to sell the game for more.
Sims is a great example. It costs over $1k to buy everything for Sims 4 and the Sims 4 stans will defend it going "you're not SUPPOSED to guy every pack". Sims 3 vs Sims 4 is something as well. Sims 3 didn't get as much dlc, but each one had so much more content and gameplay than Sims 4. 9 years and like 50 packs later, Sims 3 STILL has more content overall. The game was just poorly optimized and badly coded and is only now becoming playable in terms of load times and lag. A lot of the Sims 4 packs don't even work that well together, or the opposite where they release a feature and you need another pack to fully utilize it. (The goats and sheep in the horses dlc don't do anything without cottage living. And they already didn't do much WITH it)
The Weather expansion with Sims 2 made sense at the time. Weather was a mechanic that not many games had and quite the milestone, it was groundbreaking for the time. Weather dlc for Sims 3 you could begrudgingly forgive, since it's such a big thing and the base for Sims 3 was so big. But Weather being sold as an add on for Sims 4 was just unacceptable. The game was barren, weather is a base feature for every single game within that kind of genre. It feels like they remove the feature to sell it later. And you see this with the pets packs too. Sims 3 you had cats, dogs, horses, and small animals. With Sims 4 you have cats and dogs, my first pets stuff, cottage living (for the small animals, it does FINALLY add SOMETHING new with the cows/lamas and chickens), and horse ranch- for the same experience Sims 3 pets gave - and even THEN there is less gameplay and features. No unicorns, no wild horses, no pet jobs (I think) since you can't control them, no nothing. Sims 4 still doesn't have fairies somehow but there's rumbles that they might be the next occult and they could bring unicorns but… you won't be able to do anything with the unicorns without horse ranch.
So, it's not even than Sims 4 costs more than 3, you are getting an objectively worse and more barren experience even when you do buy everything. The dlc for Sims 3 made sense and added so much, barring maybe the weather one as an arguable one. Almost none of the dlc in Sims 4 makes sense to be sold to the player instead of in the base game. City living, island living, cottage living, the vacation one… for that's about it really. But becausethey are supposed to bring new content and gamellay experiences. But the dlc for Sims 4 was just such an obvious money cash cow that they are like "what pieces of the same dlc can we upsell as separate packs?" They barely add anything new.
I have no problem with dlc like how it is with Witcher 3 was with new stories, gameplay experiences, quests, etc, rather than selling base features of a game for morr.
I’ve been playing Sims since 2006. Sims 4 feels like an insult. I want to like it, and aesthetically it is pleasing, the build tools are nice. But game play wise I need so many mods to make it enjoyable. The packs don’t really integrate with each other and the relationships feel very shallow in vanilla experience. I have Sims 3 and Sims 2 and I love both of them, I used mods but I also it was a fun vanilla experience. I never felt robbed when I bought dlc for them, but at this point with sims 4 unless the dlc is on sale I will not buy it at all. Every sims 4 thing I have bought except base game has been sale. It didn’t even release with pools or toddlers.
I am interested in Life By You from paradox games just to see something different in the genre, it helps that Rob Humble is on the development team. I also keep an eye on Paralives to see how that grows. I just want something new in the life sim genre.
If not for mods, I would not play 4 at all. It's just bland. It has no soul. And don't get me started on how broken the few recent expansions were. Not just "egh, an occasional bug that would prompt a restart", straight up irreparable damage to your save, and broken features that are still not fixed
CK3 was the last straw for me. It's been years, and the DLC released is both expensive and lacking in the mechanics of CK2.
Yeah, and Payday 2 had basically nothing at launch compared to Payday and people bitched about the lack of content after only two years.
What trend? You basically just explained it yourself. 10 years of updates and 80 DLCs. In order to match this with their new game, they would have to stop supporting Payday 2 and sink 10+ years into Payday 3 before releasing it. That's simply not possible. So it's either a new game with less content or no new game at all for these types of games with lots of support.
The trend would be developers that are unwilling or unable to release a new game that is better than the old one (especially in formulaic series like a racing game), or that they intentionally withhold features in order to resell them again. I'm not saying there aren't sometimes good reasons for it, just that it's something I've personally noticed happening now that developers are leaning harder and harder into DLC, and now that games are stagnating in innovation and reasons to buy the next entry in the series.
Also for PAYDAY 3 specifically if you don't have any familiarity with Overkill/Starbreeze I wouldn't defend them on this one. They have chosen money over their players every single chance they could get, including breaking their promise to never include microtransactions in the game, and then breaking their promise in 2017 that they wouldn't release any more paid DLC. In 2017 they released the Ultimate Edition with this promise, and in 2019 they went back on it. In 2019, they started releasing DLC again with the mission statement of "hey any money you put into this DLC will help fund PAYDAY 3 development". The community immediately noticed that the DLC from 2019 onwards was of lower quality and more expensive, and although people frequently brought this up, others would defend it and say "yes, but we need to support Overkill or PAYDAY 3 won't be made."
They started development on PAYDAY 3 in 2016, so they've had 7 years to develop it before it released, whereas PAYDAY 2 has been out for 10 years at this point. The moral of the story is they kept releasing mediocre DLC for PAYDAY 2 because it was easy and lucrative, and it became such an addiction that they neglected PAYDAY 3's development to the point where it released with barely any features or content even after 7 years of development.