Travelers, I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access… we’re confident in saying that we’ve made something truly special...
I've been on the fence about this game for a while now. How does it compare to something like PoE?
Think of it as a middle ground of complexity between D3 and PoE. It's a ton of fun even in its current early access/beta state.
Which of those is more complex?
PoE is most complex, D3 is least complex, and Last Epoch is in the middle.
Less complex than POE's skill tree and gem system.
Enjoyable more complex than D3 and D4s trees.
Each base class has a passive tree, and each base class has 3 masteries. You can only master in 1 of the 3. Each mastery has its own passive tree as well. After a certain number of points in a passive tree, you unlock additional skills related to that class or mastery.
Each skill itself (max of 5 skills on the skill bar) had it's own speculation tree. You'll get ~20 points to customize how the skill plays (things like increased area of effect, cast speed, damage element type, etc).
There's a lot of synergy between the skills, so you can specialize them in ways that make them feel very powerful.
Personally, it's my favorite ARPG of the current generation. However it does feels a bit easy. I'm hoping they have it tuned towards getting people to end game faster to get more feedback during early access. I didn't feel like I was where I should be in terms of difficulty unless I was in a zone 10 levels higher than me. Hopefully they narrow that gap by 1.0 and make it a little more difficult.