- cross-posted to:
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.ml
What has been merged so far. https://gitlab.winehq.org/wine/wine/-/merge_requests?scope=all&state=all&search=winewayland
What has been merged so far. https://gitlab.winehq.org/wine/wine/-/merge_requests?scope=all&state=all&search=winewayland
But that's why I said we should improve upon these alternatives tho, they are certainly not perfect and I never said they could replace Windows software currently
Today's reality is that most people (aka everyone) depends on these proprietary piece of software that are not avaiable on Linux, Adobe's and Microsoft's being the main ones.
But I believe that by focusing on improving and showing people that these alternatives exists and can be useable would help them slowly migrate to our open platforms, maybe even making proprietary software be ported to Linux.
When it comes to production software, THATS what we need, native Linux apps, and WINE does not solve that issue, so seeing it as a possible solution for running your production software (like Office 2021) will unsurprisingly cause days of fixing your stuff, while native Linux apps on the other hand, GIMP, Libreoffice, Inkscape, all work out of the box
to add to your explanation, Steam can do that because games isn't a piece that change to much after launch, yes, mechanics is added, new maps, but not the SDK for example(it's more lucrative to launch a new game, like CS2, "same" game, but better engine) and steam games run on a "sandbox"(kind of) and Valve is a multimillionary company that is selling linux hardware and games, they have the money and resource, and they gonna gain money with that, if they make wine work in office they aren't going to receive anything, every penny is going to microsoft, that's why there isn't incentive to make it work