Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games.
This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.
It's impossible to get people to stop buying AAA games, but please, stop buying AAA games.
I would actually just settle for not pre ordering AAA games as a good place to start.
This I do not understand. I am sure a ton of people pre-ordered Cyberpunk Phantom Liberty even though we know how it launched. (And I love the game, I followed all the news, but even I could wait for a fckin day to wait for the reviews)
The strategy to this is to buy so much crap on Steam and Humble Bundle that you don't have time to pre-order AAA games.
For example, I love Borderlands series, and I have so many games to play that I could easily wait for TTW to be on sale - lo and behold, 10 bucks in a Humble Monthly with all the DLCs, and extra 7 games with it aswell. Banger.
It baffles me how anyone can stand to preorder any game with the market being so oversaturated. There are SO MANY great games on a constant $20 or less sale rotation you'll probably never have a chance to play if you're a full-time working adult. I'm worried about grabbing a highly acclaimed title that's been out for 5 years before it fades into obscurity, and I have to stumble upon a shout-out 3 years later to be reminded of its existence. Not about some stupid launch skin bonus, or OST mp3s you'll never click open.
Indie stuff is way more interesting anyway, but I could never get my old lan party friends to look at them.
For me, the visuals are a huge part of gaming, i simply don't like the style of most indie games go for. The "artsy" stylistic graphics, the 80's inspired pixel graphics, the simple polygon graphic is all indie games seem to choose between these days, and in personally hate looking at it.
Meh. Today's realistic graphics is tomorrow's retro graphics. If a game was fun ten years ago, it's fun today. If it was only playable ten years ago because of the graphics, but isn't it playable today, it wasn't fun in the first place.
"Choose" isn't really an accurate term to use in your comment though, is it? Obviously high-realism AAA game graphics are going to come with a high budget outside the realm of possibility for the average indie dev, unless they have some super talented people with a passion for the project working for cheap.
A lot of us are willing to make this concession or adjust expectations for an experience that has great gameplay, soundtrack, story, etc. as easily as reading subtitles to enjoy a foreign film. The imagination can do plenty of the heavy lifting.
There's a few indie titles that are developed by one person and maybe a handful of part timers or freelance people. Turbo Overkill and HROT(Single dev working is Pascal). Most of the time, the retro art style works to the design of the game. Ion Fury uses a opensource fork of the Build Engine(Duke Nuken 3d) and leans heavily into the 90's idea of Cyberpunk and 90's pop culture in general. Dusk is a Quake-like, but I had more immersion in the smooth gameplay then I would in a HD game where the hardware can't keep up with the optimized graphics engine.
I agree, I'm looking for immersion and story. That said, I'm also willing to wait a few months for devs to fix all the bugs they should have removed before the rushed release dates.
I bought minecraft when it was 10$ I believe. Pretty sure it was still played in the browser then.
I‘m down for this type of indie game. :)
What defines AAA?
Like, is baldurs gate AAA?
Or just anything from EA, Ubisoft, etc.?
Larian is an unusual case. It's indie but it's huge. They aren't funded by or marketing through a bigger publishing company so IMO that's still indie. But they're hundreds of people so not really small, and BG3 can by all means be considered a AAA game because the difference in quality and scale is indistinguishable from AAA published games.
Id say BG3 probably falls into "III" or perhaps AA if you count Larian as such, they certainly didnt have a large marketing campaign on par with AAA.
AAA are games from large publishers that spend millions on development and marketing, so such as EA, Ubi, ActiBlizz, CDPR, Playstation, Xbox etc
I still play AAA games occasionally, but I've enjoyed gaming so much more since I got more selective with them.
ToTK was worthwhile, but even for the newest entry in my favorite series since childhood, (from a developer with a pretty good track record for their games) I still waited a week to see if any launch bugs needed to be ironed out.
I can't even remember the last AAA game I bought before that.