my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
As a netrunner, cyberdeck overclock feels amazing.
Basically once youtr out of RAM for quickhacks, you can spend hp instead, 10 hp for each RAM cost.
So you can play along the knive's edge against a large group of enemies, where one or two more control quickhacks might put you right at deaths door, but give you a chance to heal back before they start shooting at you again.
I'm also a fan of the level scaling. In 1.6 sometimes I would come across early content with a late game character, and just run across them haphazardly 1-shot beheading anyone close to me. It's funny once, but gets boring revisiting old content. Night city should feel dangerous.
Yeah, many people seem upset by the scaling level but my goodness the game was dull before. Once you were levelled everyone died so quickly.
I'm actually getting punished for mistakes now, which is awesome. I really prefer staying in the end game and it's just so much better now. For anyone worried about not feeling like an OP monster, you still are. It's just actually engaging now.
what happened 1.6