my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
Depends. If you mean in gameplay terms, no, there's been some changes. All the perks were reworked, and not only all function correctly, they all have a tangiable effect on your build, and visiting a ripper doc is now a requirement instead of something you do once or twice.
If you mean in level design terms, like are more missions open ended like the Maelstrom one in the beginning? Yeah, it's the pretty much the same. I don't think that'll be addressed in anything other than the DLC tbh.