It feels like maybe this could be a code structure issue, but within your example what about something like this?
fn main(){
let mut counter = 0;
let output_array = array.into_iter()
.map(|single_item| {
// breaks the map if the array when trying to access an item past 5if single_item > 5 {
break;
}
})
.collect()
.map(|single_item| {
// increment a variable outside of this scope that's mutable that can be changed by the previous run
counter += 1;
single_item.function(counter);
})
.collect();
}
Does that kinda syntax work for your workflow? Maybe it'll require you to either pollute a single map (or similar) with a bunch of checks that you can use to trigger a break though.
Most of the time I've been able to find ways to re-write them in this syntax, but I also think that rusts borrowing system although fantastic for confidence in your code makes refactoring an absolute nightmare so often it's too much of a hassle to rewrite my code with a better syntax.
It feels like maybe this could be a code structure issue, but within your example what about something like this?
fn main(){ let mut counter = 0; let output_array = array.into_iter() .map(|single_item| { // breaks the map if the array when trying to access an item past 5 if single_item > 5 { break; } }) .collect() .map(|single_item| { // increment a variable outside of this scope that's mutable that can be changed by the previous run counter += 1; single_item.function(counter); }) .collect(); }
Does that kinda syntax work for your workflow? Maybe it'll require you to either pollute a single map (or similar) with a bunch of checks that you can use to trigger a break though.
Most of the time I've been able to find ways to re-write them in this syntax, but I also think that rusts borrowing system although fantastic for confidence in your code makes refactoring an absolute nightmare so often it's too much of a hassle to rewrite my code with a better syntax.
Thanks for this! I'll see if I can work something like this in.