- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.
I found the thing I read earlier: https://popcar.bearblog.dev/unity-to-godot-what-to-expect/
It doesn't sound too bad, really.