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I think the problem is that game publishers also want the cheapest and laziest solutions. What EA (and others) are doing now are basically “give us full control of your computer so we can do whatever we want” with their kernel level anti-cheats. Server side anti-cheat requires more processing that they have to pay for, and requires more work to develop heuristics and other algorithms to detect cheaters.
one way to burn this all down is for hardware cheats to become even more popular, a triggerbot hardware cheat is as simple as a adruino plugged into your USB and your computer sees it as a capture card and a mouse
I think Microsoft and their partners have been dreaming about turning PCs into fully locked down platforms for a long time, completely unrelated to gaming. Hardware DRM including display devices and cables, and only running “trusted” software is the end goal.
Indeed and this is part of the problem as well - even if Valve magically developed some almost perfect Linux anticheat solution, implementing it is still more effort than just continuing to ban Linux users.
I think the problem is that game publishers also want the cheapest and laziest solutions. What EA (and others) are doing now are basically “give us full control of your computer so we can do whatever we want” with their kernel level anti-cheats. Server side anti-cheat requires more processing that they have to pay for, and requires more work to develop heuristics and other algorithms to detect cheaters.
one way to burn this all down is for hardware cheats to become even more popular, a triggerbot hardware cheat is as simple as a adruino plugged into your USB and your computer sees it as a capture card and a mouse
they will eventually make it so restrictive it will be impossible for people to actually play, before they consider a serverside solution.
I think Microsoft and their partners have been dreaming about turning PCs into fully locked down platforms for a long time, completely unrelated to gaming. Hardware DRM including display devices and cables, and only running “trusted” software is the end goal.
Indeed and this is part of the problem as well - even if Valve magically developed some almost perfect Linux anticheat solution, implementing it is still more effort than just continuing to ban Linux users.