I’m not sure Microsoft did this generation of consoles any favours by launching the Series S.

  • Dum@reddthat.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    It may be due to Microsoft demanding certain minimum configurations: at the very least minimum resolution and minimum frame rate. On PC you can always go down to 240p and/or live with 10fps in very high density scenes. Microsoft can (and will) just say “no” if they try that on the Xbox S

    • Spuddlesv2@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      I understand that but surely the articles should be “developers lie about minimum specs on PC” surely. I believe the concept of a lower priced and accessible console should be encouraged. If that means developers have to try a little harder to support people who buy a cheaper console then so be it.

      • Dum@reddthat.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        I guess that’s debatable, depends on how you define what “it runs” means. PC gamers with dated hardware may be fine with playing on 1080p, while on the Xbox Microsoft might veto if it doesn’t run on 1440p and 30fps. Of course weaker hardware won’t run everything faster hardware can, you can’t just sprinkle infinite magic optimization dust on a game, there are simply limits what’s possible with weaker hardware, and once you’ve reached them you can’t just shout “enhance” like in CSI Miami.

        • Spuddlesv2@lemmy.ca
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          So MS enforcing a level of quality is a good thing then. The alternative is 12 fps at 720p.