cross-posted from: https://lemmy.ca/post/5555641

archive.org

Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are “not valid charities” and are instead “political groups.”

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them “around 30% of the funds we have gathered and already sent to charity.”

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not “valid charities” and were viewed as “political groups.”

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children’s Hospital, Michigan.

“We did this to raise money for a good cause, not to line the coffers of greedy scumbags,” the developers wrote in a blog post. “We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor.”

The developers are considering a move to open-source game engine Godot, “but we will have to recode our entire game because we refuse to give you a dime,” they wrote. “This is a mafia-style shakedown, nothing more, nothing less.”

Today, Unity responded to the ongoing backlash and apologised, acknowledging the “confusion and angst” surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in “a couple of days.”

  • TheFriendlyArtificer@beehaw.org
    link
    fedilink
    arrow-up
    10
    arrow-down
    1
    ·
    1 year ago

    People still buy Lenovo laptops, Sony music, use Microsoft products and Google services.

    No matter how loathsome and evil a company has acted towards their oysters, there will always be people who lined up to get shucked.

    • Piers@beehaw.org
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      It's slightly different when you show consumers you're willing to screw them out of nowhere than when you show businesses that you'll do so. People shake that stuff off as an annoyance because they aren't dependant on those businesses behaving decently in order for them to keep the lights on. When a partner shows it could randomly kill your business at any moment for no good reason, you tend to realise the importance of disengaging from them.