Wayland. It comes up a lot: “Bug X fixed in the Plasma Wayland session.” “The Plasma Wayland session has now gained support for feature Y.” And it’s in the news quite …
Wayland. It comes up a lot: “Bug X fixed in the Plasma Wayland session.” “The Plasma Wayland session has now gained support for feature Y.” And it’s in the news quite …
Pioewire handles audio and video pipelines between applications.
So why Wayland instead of pipewire at all?
Because Pipewire only handles and understands media streams, so it can stream the output of a window or the whole desktop, but only because the Wayland compositor has already composed the windows and other data it gets from the application to a visual and hands the final result to Pipewire.
Which goes back to oroginal question. Why pipewire if there are already wayland extensions?
Because it is convenient for programs to use Pipewire for screensharing, as those programs can then also use the same Pipewire support for all their audio and webcam needs. Also Pipewire is good at multiplexing the various media streams.
And what developers will hammer their apps to one sound server implementation? What is convenient here? Loosing interoperability? You always can use Wayland for screensharing, ALSA for sound and V4L2 for webcam.
For the multiplexing, as I mentioned.
A V4L2 camera can only be opened by a single application at a time, but if that application is Pipewire, then Pipewire can allow multiple applications to make use of it simultaneously. Same thing with ALSA, it's the reason sound servers exist at all, though I suspect you're already familiar with that.
I also hear that ALSA has some support for multiple applications per device nowadays, though I understand it is much less pleasant to use than a fully featured sound server.
FYI
Many older sound chips had hardware support for mixing multiple streams, and so the alsa drivers for those happily allowed multiple apps to open and write to the /dev/snd/whatever device. Life was good and people got used to doing it this way.
Nowadays (since like 2000 lol), sound chips generally expect a single pre-mixed stream. So the sound device for those is exclusive open. The libalsa devs made it possible to have the first app to open the sound device act as the sound server for every other app that tries to open it later. But it was complicated and fragile and just a bad idea in retrospect.
What? Nowdays? Do you live in 2005?
To be fair v4l2 sometimes needs additional processing to allow multiple processes to use same webcam at same time. At least for those applications who use libv4l because I've seen mentions that this is because for some reason libv4l checks that camera is not in use.Reading the fucking manual suggests that V4L2 is totally fine with multiple programs using same webcam without any workarounds, just only one program can set resolution and other stuff.
EDIT: found mentions of dmix in 2004. Will I find mention from 2003 to finish with round number? Also hardware mixing was in ALSA since creation, but it required hardware(thanks, cap).
I live in a time where I don't need to edit config files by hand to allow using multiple applications with the same audio output, since I use a sound server. If you're willing to do it by hand, then by all means continue. Though it does seem that ALSA has had support for automatically setting up dmix since 2005, after PulseAudio was released.
I also don't know if resampling and the like is automatically handled when using dmix, but perhaps you can tell me that, since it sounds like you have experience with it?
How about we keep a good fucking tone. Yes, that's great. However my experience is that programs all want to set those properties without a way to disable it, so in practice it doesn't really matter.
Yeah, as you mention hardware mixing used to be an option, but AFAIK hardware generally hasn't supported that for a long time.
Another reason to use Pipewire is to enable sandboxed access to multimedia devices, for use with things like Flatpak or Snap.