This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own.

  • bitwolf@lemmy.one
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    1 year ago

    That 1:1 conversion through the same codec is very likely lossy. However that's not a straight file copy which is what you originally said causes degradation.

    • doctorcrimson@lemmy.today
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      You really jumped in here to tell me exactly the contents of a comment I made just below it in the thread, as if I didn't already know it.

      • bitwolf@lemmy.one
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I jumped in to point out the flaw in the YouTube experiment you're referring to.

          • bitwolf@lemmy.one
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Imo, an easy way to remove YouTube's postprocessing from the equation would be to copy a video file to and from a nas or other computer several times and compare it with the untouched file.