I’m starting this off by saying that I’m looking for any type of reasonably advanced photo manipulation tool, that runs natively under Linux. It doesn’t have to be FOSS.
I switched to Linux, from Windows, about three years ago. I don’t regret the decision whatsoever. However, one thing that has not gotten me away from Windows entirely, is the severe lack of photo editing tools.
So what’s available? Well, you have GIMP. And then there’s Krita, but that’s more of a drawing software. And then…
Well that’s it. As far as I know.
1. GIMP
Now, as someone migrating from Photoshop, GIMP was incredibly frustrating, and I didn’t understand anything even after a few weeks of trying to get into it. Development seemed really slow, too. It’s far from intuitive, and things that really should take a few steps, seemingly takes twenty (like wrapping text on a path? Should that really be that difficult?).
I would assume if you’re starting off with GIMP, having never touched Photoshop, then it’d be no issue. But as a user migrating, I really can’t find myself spending months upon months to learn this program. It’s not viable for me.
No hate against GIMP, I’m sure it works wonders for those who have managed to learn it. But I can’t see myself using it, and I don’t find myself comfortable within it, as someone migrating from Photoshop.
2. Krita
Krita, on the other hand, I like much more. But, it’s more of a drawing program. Its development is more focused on drawing, and It’s missing some features that I want - namely selection tools. Filters are good, but I find G’MIC really slow. It also really chugs when working with large files.
Both of these programs are FOSS. I like that. I like FOSS software. But, apart from that, are there really no good alternatives to Photoshop? Again, doesn’t need to be FOSS. I understand more complex programs take more development power, and I have no problem using something even paid and proprietary, as long as it runs on Linux natively.
I’ve tried running Photoshop under WINE, and it works - barely. For quick edits, it might work fine. But not for the work I do.
So I raise the question again. Are there no good alternatives to Photoshop? And then I raise a follow-up question, that you may or may not want to answer: If not, why?
Thanks in advance!
GIMP has its share of issues, just like any other software. but it’s biggest issue is that somewhere down the line general users got this idea in their head that it was supposed to be a Photoshop clone.
So they go into it with certain expectations and then get frustrated when it doesn’t work that way. People like me, who actually learned GIMP before PS, obviously didn’t go in with the same bias and therefore have a much better grasp on it.
Gimp is not a Photoshop clone. it’s its own piece of kit with it’s own design and feature decisions that some may like and others may not. That’s life. The developers have no obligation to follow any other software design scheme any more than Sony is obligated to follow LGs TV UI. They’re not clones, they’re alternatives.
if you think Gimps only function is to copy Photoshop, you’re in for a bad time. If you want to use gimp as an ALTERNATIVE and go in without the bias, you’ll likely learn your way around a LOT faster.
I’m not excusing Gimps failings. far from it. but I AM saying that half the issue is the Photoshop users thinking that gimp only exists to copy everything from their precious Adobe daddy. And that’s simply not true.
Honestly I feel like this attitude is the reason GIMP’s UX suffers. They’re so determined to be “not like photoshop” that they’re unwilling to fix some of their more boneheaded UI decisions out of fear that they’d be seen as copying photoshop.
That’s not exactly my impression from following the design conversations through the years. They’re more approaching decisions from the angle of what they think is best, their philosophy is to plainly ignore what others do and follow their own direction. Of course taking inspiration from Photoshop might sometimes be a good thing, if it doesn’t conflict with the GIMP way of doing things.
I’ve noticed in recent years some newcomer devs have had discussions on how to design their contributions, mentioning Photoshop and other alternative ways and there were just conversations about the merits of the different approaches that could be taken and what would fit the GIMP best, without bias.
Anyway, I wasn’t aware that GIMP UX suffers, I’ve never used anything else and am happy with it. It seem logical to me, obviously with fewer features than Photoshop but how much can a couple of guys do and they’ve had to refactor most of the GIMP for 3.0, but that’ll open up for a lot of functionality being added moving forward…
Anyway, I wasn’t aware that GIMP UX suffers, I’ve never used anything else and am happy with it.
My argument here is that by never having used anything else, you wouldn’t necessarily realize how much better other UX choices could have been.
That said, I do have to give the devs some credit, as they have fixed two major issues, by adding single-window-mode and unifying the transform tools. Having each transform be its own separate tool was just awful UX IMO.
The biggest remaining UX problem, in my opinion, is the way GIMP forces layers to have fixed boundaries. Literally no other layer-based image editor has fixed layer boundaries, because it makes very little sense as a concept. Layers should solely be defined by their content, not by arbitrary layer properties set in a dialog box.
I had the same experience moving from GIMP to Photoshop. 😂
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It's true but programmers will tell artists that we're just too lazy to learn a new UI lol.
The other comments here just explained two simple ways to do it in GIMP, so it kinda sounds like the programmers are right
Erasing the white around an object is crazy easy in GIMP. select color, delete. done. That's one task that is easier in GIMP then in Photoshop in my opinion.
If not, why?
How many man-hours of work were already spent in the development of Photoshop, its plugins, etc? How much has that cost? On what scale of time was that spread around? How much money have designers put into them by buying licenses (now subscriptions) of Adobe’s suite?
If you want an alternative for Linux that can match Photoshop, you need to be willing to support the R&D costs that have been paid off by Adobe throughout the decades of its development. Are you willing to do it?