Nintendo developers explain how The Legend of Zelda: Tears of the Kingdom's complex physics-based world led to "chaos", and their solutions to the problem.
You haven’t had to rescue Zelda much in the past 25 years.
In Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.
In Majora’s Mask, Zelda didn’t appear.
In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of her toughness and bravery. IIRC she actually kills Gannon in this one by bouncing an arrow off Link’s shield.
I don’t remember Twilight Princess enough to speak on that one, tbh.
In Skyward Sword, you think you’re saving Zelda, but she’s actually totally fine the whole time. She’s working with a Sheikah to restore seals to prevent Demise from returning.
In BotW, Zelda is fighting Gannon for 100 years (!!!) to buy time while Link sleeps and then later cooks food in his underwear.
In TotK, Zelda makes the ultimate sacrifice, trading her humanity to give Link a chance to beat Ganondorf. She makes herself immortal, but trades away her individuality and ability to think. She spends eternity crying because of what she lost to give Hyrule hope. I think she’s particularly brave in this one.
Zelda has not been a damsel in distress for a very, very long time. Both Zelda and Link play critical roles in saving Hyrule. Their roles are just different. Link saves Hyrule with a sword. Zelda saves Hyrule in other ways. Their roles are different but equally necessary.
Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.
And is then captured by gannon toward the end of the game and you must rescue her.
Doesn’t appear in Majora’s Mask
I am not even counting the games she doesn’t appear in at all. Link’s Awakening and pretty much all the GBA games are like that. But they aren’t the main series, either.
In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of her toughness and bravery.
And she is kidnapped at some point in the game, and you must rescue her.
Don’t remember Twilight Princess
Like Link to the Past, OOT and WW: Shes kidnapped toward the end by Ganon, and you must rescue her.
Skyward Sword
Zelda is literally trapped in a crystal and must be rescued by killing Demise. Sure, she put herself in that crystal, but you still save her from being imprisoned forever.
BOTW
Like Skyward Sword, Zelda is trapped as energy in a constant battle to keep Ganon at bay. Since she comes back in TOTK, you obviously rescued her.
TOTK
I haven’t beat the whole game yet, but either it’s the only main series one where you don’t rescue Zelda, or Link finds a way to turn her back to normal, which would be like rescuing her, much like Skyward Sword and BOTW. And please don’t spoil it for me; the big twist was already spoiled by all the memes and it’s impact when seeing it happen in the game wasn’t nearly as cool as it would have been otherwise.
You haven’t had to rescue Zelda much in the past 25 years.
In Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.
In Majora’s Mask, Zelda didn’t appear.
In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of her toughness and bravery. IIRC she actually kills Gannon in this one by bouncing an arrow off Link’s shield.
I don’t remember Twilight Princess enough to speak on that one, tbh.
In Skyward Sword, you think you’re saving Zelda, but she’s actually totally fine the whole time. She’s working with a Sheikah to restore seals to prevent Demise from returning.
In BotW, Zelda is fighting Gannon for 100 years (!!!) to buy time while Link sleeps and then later cooks food in his underwear.
In TotK, Zelda makes the ultimate sacrifice, trading her humanity to give Link a chance to beat Ganondorf. She makes herself immortal, but trades away her individuality and ability to think. She spends eternity crying because of what she lost to give Hyrule hope. I think she’s particularly brave in this one.
Zelda has not been a damsel in distress for a very, very long time. Both Zelda and Link play critical roles in saving Hyrule. Their roles are just different. Link saves Hyrule with a sword. Zelda saves Hyrule in other ways. Their roles are different but equally necessary.
And is then captured by gannon toward the end of the game and you must rescue her.
I am not even counting the games she doesn’t appear in at all. Link’s Awakening and pretty much all the GBA games are like that. But they aren’t the main series, either.
And she is kidnapped at some point in the game, and you must rescue her.
Like Link to the Past, OOT and WW: Shes kidnapped toward the end by Ganon, and you must rescue her.
Zelda is literally trapped in a crystal and must be rescued by killing Demise. Sure, she put herself in that crystal, but you still save her from being imprisoned forever.
Like Skyward Sword, Zelda is trapped as energy in a constant battle to keep Ganon at bay. Since she comes back in TOTK, you obviously rescued her.
I haven’t beat the whole game yet, but either it’s the only main series one where you don’t rescue Zelda, or Link finds a way to turn her back to normal, which would be like rescuing her, much like Skyward Sword and BOTW. And please don’t spoil it for me; the big twist was already spoiled by all the memes and it’s impact when seeing it happen in the game wasn’t nearly as cool as it would have been otherwise.
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