If what they’re saying is true, that it looked like they had to use so many resources to support the game it would fundamentally change them into a live services studio from a narrative driven single player studio, then I’m glad they took this decision.
If what they’re saying is true, that it looked like they had to use so many resources to support the game it would fundamentally change them into a live services studio from a narrative driven single player studio, then I’m glad they took this decision.