So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.
Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).
So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?
Whoooaa talking about the NES for me it was always "Castlevania" and "legends of Zelda II", gawd damn they were so difficult when I was a child.
Tbf you didn't say video game :p so basketball was another, used to think I was so Kool playing it. But dayumn did I suck at it.
Current day would probably be call of duty, I always think I'm gonna slay, then I get killed an call it bullshit >!but I know it's not bullshit, it was me!<
I just played Zelda 2 recently and that's just a hard game period. I would go as far as to say its unfair during its late game. But I'm also a child of the GameCube/ps2/ og Xbox generation, I never really grew up having to play games like Zelda and Zelda 2 being the best of the best