This is a discussion on Python’s forums about adding something akin to a throws keyword in python.

  • sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Assertion errors should never fire, they're merely there for documentation and catching mistakes in development. Any assertion is merely a sanity check (the value should've been checked before calling the function), which is why they're disabled in production.

    In fact, I conceptually like the way D makes checking preconditions and postconditions explicit. However, it's clunky in practice imo, so asserts are usually elegant enough. I honestly only use asserts when it's the clearest way to document the usage constraints.

    you're seriously underusing the power of exceptions

    No, I use them for communicating data errors and whatnot and have a bunch of custom exceptions in my code. It's the current Pythonic way, so that's what I do.

    However, I don't like that pattern and find it to either hide errors or clutter my code. I much prefer the Rust style of error handling where errors are always acknowledged when they can happen, but usually handled at a higher level (like you'd do in Python, but with explicit syntax to acknowledge a call could error). I find this gives me, the programmer, a chance to consider the error case to correct logical mistakes before actually running any code, and it also improves code reviews because it's obvious to the reviewer that the code could error. I've had far too many bugs caused by not knowing or forgetting a call could raise an error.

    you don't even want to use Python

    When did I say that? I use it at my day job and actually argued against using Rust for our project because Python maps really well to our problem domain. Our project is hundreds of thousands of lines of Python across a dozen or more microservices, and it has served us well.

    Criticizing a language doesn't necessarily mean I don't like it, it just means I think it could be better. Python is generally my first choice unless I know I need top performance and correctness out of the gate. For example, I'm writing a distributed lemmy competitor in Rust in my free time for various reasons (mostly I don't want to deal with Python installers, and there's no server component), and also building a game in Godot in GDScript (very similar to Python, even worse in perf). There are very few languages I actively dislike.

    That said, in general, I prefer functional-style programming, and exceptions are one glaring wart that makes FP in Python feel bad. I want that to be better.