I understand why they are, but now that CP2077 is more stable I'm going to miss red engine. It gives night city such a unique feel, and I worry unreal is going to make it feel like all the other unreal games. I'm not a game engineer so I'm assuming that will be much easier, but still, will miss it
The only reason why an Unreal game looks like an Unreal game is because the developers just use the default settings for environmental lighting and LUTs.
If your intention is to make a game with a specific look you can absolutely create your own lighting and LUTs. You can make an Unreal game look like whatever you want.
I understand why they are, but now that CP2077 is more stable I'm going to miss red engine. It gives night city such a unique feel, and I worry unreal is going to make it feel like all the other unreal games. I'm not a game engineer so I'm assuming that will be much easier, but still, will miss it
The only reason why an Unreal game looks like an Unreal game is because the developers just use the default settings for environmental lighting and LUTs.
If your intention is to make a game with a specific look you can absolutely create your own lighting and LUTs. You can make an Unreal game look like whatever you want.
Case in point the first Dishonored. Unreal engine, and yet one of the most stylish games I've ever played.
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They had such a strong art direction, it was amazing.
Unreal games can feel unique it's just that most use generic default stuff.