While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
The problem is an hour of what. Me wandering around trying to find something described vaguely and being frustrated, is not the same as an hour of well written and interesting dialogue.
Do people get refund if the game have a bug or a glitch that slow them down?
Or hell, what if I play the game for 20 minutes and hate it? Do they pay me? Do I give them 25 cents?
An hour of grinding - that they will also sell you powerups to help you skip that grind.
The games will go all grind to maximize profit per player.
As a Morrowind player, I feel attacked
Morrowind has good writing in it too, though. I think we can all agree nobody should be paying 'dollars per hour' while wandering completely lost and annoyed ;)