Worse is, that Epics Spyware finds its way onto Steam releases as well with their online services… And don't get me started on other cancer like mod.io
Hold on, a platform-agnostic solution to mod integration (mod.io being one example) is now a bad thing compared to the platform-exclusive one (Steam) we usually get? Isn't it inherently better if I can get games wherever I want and still get mods instead of them being of course all locked to Steam after Steam Mod Downloader got disabled?
You are putting words in my mouth. I never said I'm opposed to mod support across platforms. In fact, I wish that more games would do this. I looked into mod.io for a bit and have to apologise, though. It seems I fell for the privacy concern myth, if you can call it that.
I still oppose some implementations of it. The game "Ready or Not" especially is atrocious with its mod.io implementation. You can only install + enable, or uninstall mods there. No disable option what so ever. Really fun with mods that are multiple GB in size, like maps.
The free games are 80% shovelware not worth playing, 15% indie experiments that have the potential to become a full game with another development iteration, and 5% AAA games that can be bought on sale for a fiver anyway.
I doubt much of their Fortnite money is actually being spent on licenses for these games. They likely negotiate some kind of "do it for the exposure" deal with the smaller developers in order to keep the flow of free games going.
Chances are the games given out for free will end up in a Humble Bundle at some point anyway. Which is when you acquire a steam key anyway.
Bu-but muh free games, tho?
Worse is, that Epics Spyware finds its way onto Steam releases as well with their online services… And don't get me started on other cancer like mod.io
Hold on, a platform-agnostic solution to mod integration (mod.io being one example) is now a bad thing compared to the platform-exclusive one (Steam) we usually get? Isn't it inherently better if I can get games wherever I want and still get mods instead of them being of course all locked to Steam after Steam Mod Downloader got disabled?
Curse you for offending Lord Gaben!
You are putting words in my mouth. I never said I'm opposed to mod support across platforms. In fact, I wish that more games would do this. I looked into mod.io for a bit and have to apologise, though. It seems I fell for the privacy concern myth, if you can call it that.
I still oppose some implementations of it. The game "Ready or Not" especially is atrocious with its mod.io implementation. You can only install + enable, or uninstall mods there. No disable option what so ever. Really fun with mods that are multiple GB in size, like maps.
The free games are 80% shovelware not worth playing, 15% indie experiments that have the potential to become a full game with another development iteration, and 5% AAA games that can be bought on sale for a fiver anyway.
I doubt much of their Fortnite money is actually being spent on licenses for these games. They likely negotiate some kind of "do it for the exposure" deal with the smaller developers in order to keep the flow of free games going.
Chances are the games given out for free will end up in a Humble Bundle at some point anyway. Which is when you acquire a steam key anyway.
So that's why they're giving away all that free stuff. 🤔