edit: This is actually an edited image I found years ago. I find the low poly bunnies slightly more funny than the original, which had skeletons.

  • fsxylo@sh.itjust.works
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    1 year ago

    Back in the day, just the idea of having an entire 3d world inside a computer was absolutely mind boggling. The first time I moved a cursor and the camera rotated, the entire game world shifting, I lost my mind. I remember thinking “how did they fit this world in there? How did they build this?”

    It’s what sparked my interest in programming.

    • Philolurker@lemm.ee
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      1 year ago

      I still remember the first time someone told me about EverQuest. I legit thought they were trying to trick me.

  • lobut@lemmy.ca
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    1 year ago

    Honestly, these were crazy at the time. After doing sprites for so many years it was awesome.

    Although it seems we’re back here with the sprites.

    • refefer@programming.dev
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      1 year ago

      A lot of the industry has finally learned that investment in the most realistic graphics doesn’t offset lack of fun. I credit indie studios the most for that

  • I Cast Fist@programming.dev
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    1 year ago

    It sure looks old and dated as fuck today, but when the 3D games of the time had some 500 triangles at most and run at 10FPS, having a console managing a couple thousand triangles at 30FPS was truly mind-boggling 😀

  • daninet@lemmy.world
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    1 year ago

    You have to put it in context and not look on it retrospective. I was absolutely blown away by the graphics of PS1