edit: This is actually an edited image I found years ago. I find the low poly bunnies slightly more funny than the original, which had skeletons.

  • @fsxylo@sh.itjust.works
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    711 months ago

    Back in the day, just the idea of having an entire 3d world inside a computer was absolutely mind boggling. The first time I moved a cursor and the camera rotated, the entire game world shifting, I lost my mind. I remember thinking “how did they fit this world in there? How did they build this?”

    It’s what sparked my interest in programming.

    • @Philolurker@lemm.ee
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      111 months ago

      I still remember the first time someone told me about EverQuest. I legit thought they were trying to trick me.

  • @lobut@lemmy.ca
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    211 months ago

    Honestly, these were crazy at the time. After doing sprites for so many years it was awesome.

    Although it seems we’re back here with the sprites.

    • @refefer@programming.dev
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      111 months ago

      A lot of the industry has finally learned that investment in the most realistic graphics doesn’t offset lack of fun. I credit indie studios the most for that

  • I Cast Fist
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    111 months ago

    It sure looks old and dated as fuck today, but when the 3D games of the time had some 500 triangles at most and run at 10FPS, having a console managing a couple thousand triangles at 30FPS was truly mind-boggling 😀

  • @daninet@lemmy.world
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    111 months ago

    You have to put it in context and not look on it retrospective. I was absolutely blown away by the graphics of PS1