I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

  • Flickerby@lemm.ee
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    3
    ·
    edit-2
    1 year ago

    Tutorials are designed for the dumbest person out there who has zero idea what they're doing. So in this case someone who has never driven a car or played a racing game before. If a tutorial told you "this works like the last game, do the same" it's obviously bad design. Yeah that's a super small subset of the people playing the game but it's better to overexplain than underexplain. But in this case yeah they should 100% just have a separate tutorial mode section for people who need it, having that REQUIRED in a racing game is ridiculous. I haven't played racing games in years but last I remember that's what used to be the norm.

    • Rokk@feddit.uk
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 year ago

      I mean, the easy option is just selecting your level of experience at the beginning and offering experienced players an option to skip the tutorial.