Yeah it’s a loading time optimisation thing. Still, usually you would have a click to full-size function if showing details is important
Yeah it’s a loading time optimisation thing. Still, usually you would have a click to full-size function if showing details is important
Screenshots are scaled based on your device, try ‘Desktop Site’ if you are using a phone.
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That’s a continuation of TA Spring? Neat, played that a looong time ago.
Haven’t done this type of optimizing in a long time, I had a quick look at the network graph for your front page (F12 dev tools in desktop browser), my understanding is it looks like you are getting blocked from loading additional resources (fonts + background) until your style sheets are fully read --pink line is document loaded i believe.
It may be worthwhile to experiment with adding some preload links to the html template? or output? like below and assessing if it makes things faster for you.
<link rel="preload" as="image" href="https://volcanolair.co/img/bg1-ultracompressed.webp" fetchpriority="high">
<link rel="preload" as="font" href="https://volcanolair.co/fonts/Inter-Regular.woff2">
<link rel="preload" as="font" href="https://volcanolair.co/fonts/Inter-Bold.woff2">
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(Score:4, Funny)
While having a quick look through old news:
From June 2021 (v0.16) (https://gleam.run/news/v0.16-gleam-compiles-to-javascript/#how-does-it-work)
Much like the Erlang compiler backend this new JavaScript backend outputs human readable and pretty printed source code. It is now included with the compiler and does not require any extra components to be installed to use it.
Rather than attempting to replicate a subset of Erlang’s actor model Gleam uses the standard promise based concurrency model when targeting JavaScript. While this may be disappointing for some, it means that there is no additional runtime code added. This keeps bundle size small and makes it so code written in Gleam can be called like normal from languages such as JavaScript and TypeScript.
Jan 2024 v0.34 (https://gleam.run/news/v0.34-multi-target-projects/#multi-target-projects) mentions some additional work done to enable multi target projects such as Lustre
Atom did bring about tree-sitter at least.
From https://zed.dev/blog/we-have-to-start-over
We got to a certain point with Atom. It was 2017 when we’d shipped Teletype and it felt like, okay, it’s no longer our own ignorance holding us back, it really is like the platform holding us back at this point.
…
the ironic thing is that we created Electron to create Atom, but I can’t imagine a worse application for Electron than a code editor, I don’t know.
An automation API would also be nice please… (i hope it doesn’t require an additional $4000/y licence)
Still a banger
Southern Florida vs ‘theSouth’ Florida
http://www.milliondollarhomepage.com/
(recommend not actually clicking any links)
re-implementation of existing global scale C# based services to Rust.
Rusty azure serverless functions?
I use “SteamOS Holo” btw
Could it be a route cache thing? may be worth trying
artisan route:clear
followed byartisan route:cache