There used to be laws against this shit.
There used to be laws against this shit.
It’s work to do anything, but we routinely see small indie studios managing to release player-hosted games just fine, while large studios don’t bother. Even though it also costs them more to run all the servers on their own. So I’m not so sure it’s just a matter of saving costs.
They would never have such expectation if they simply allowed players to host it to begin with. This used to be the norm, until companies figured out that it’s easier to control, monetize and force obsolescence to push players into a newer product if they are the only ones hosting servers.
Well, when companies are cutting off people’s purchases and wiping works from our cultural history, a little bit of disregard for the law that is complicit with it is pretty much necessary.
Say, it’s through copyright violation that we can still play games from Mario Maker 1 even though the servers were shut down. People figured out how to copy it even though they weren’t allowed to.
If this is wrong, maybe the law should be fixed to provide a proper path.
We “all helped” as in people in charge gave us no choice and we didn’t choose the choices we didn’t have.
Hell, even then there’s still people fighting to preserve and host games on their own regardless.
Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn’t lump video games with gambling, and now the studios themselves put slot machines inside them.
Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.
There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.
I’m an oldschool gamer but unlike many of those of today, I don’t miss that part one bit. Infinite lives? Checkpoints? Autosaves? Yes please.
Tunic is great! The dev said he wanted to replicate the experience of playing a game in a different language that you don’t quite understand at first, and he made it perfectly. English is my second language, and it reminded me of the times trying to play games before I understood it, struggling with manuals and dictionaries.
The special edition comes with a physical manual, but ironically the player shouldn’t open it until they 100% the game. It’s like a spoiler.
They saw Pokémon dancing around those two and animal brutality, and decided to settle down right in the middle of it. The whole game is like a big April Fools joke.
The planets with big money kinda suck to make bases. They are usually the most hazardous ones. I basically only leave a landing pad and a portal besides the mining stuff to collect and take it to my main base from time to time.
The whole situation just made me believe Sean Murray really wanted to make a cool game but he got overwhelmed by the media attention and started running his mouth. Maybe he felt like he had to overpromise and say yes to everything he was asked? Hello Games was still an indie studio before it got all that attention.
If he had done it in bad faith it would have been much easier to cut his losses and run away with the money. Nearly 10 years of expansions wouldn’t come out of it if not for legitimate passion.
It also made their next game announcement pretty funny.
Getting money is pretty easy if you set up mines of rare resources. Give it some time and you’ll have all the money you need.
I wish they would add the new content to PC too.
I’ve heard people saying just the opposite. It couldn’t run TotK before official release, and whoever made it run had to modify it independently (because it’s an open source project)
Arguing that people wouldn’t have downloaded it if not for the emulator, not only once again assigns blame to the wrong party (“if they didn’t have motorcycles to get away they might not have stolen it”), but it overlooks that there are modded Switches that can run pirated copies too.
Pirating stuff before it’s even out for sale is pretty sketchy, but Yuzu is not the one doing it. It simply lets people play copies they already have, including those they may have dumped themselves. Nintendo is encroaching on customer ownership rights by trying to argue even doing that is infringing.
edit: Maybe my analogy is lacking because one might argue that they rely on the tool to make use of the illicitly acquired thing, which is not necessarily true for a motorcycle. But if we say instead “the bluray player is to blame that people shoplifted” or “the media player is to blame that people downloaded pirated movies”, then I believe it should be even more clear that they are accusing the wrong party.
The only way for Nintendo’s reasoning to work is if they try to argue that not even someone who dumps their own roms and extracts their own keys from their own console ought to have the right to do it. Which would be disastrous for customer rights and preservation. Nintendo cannot be allowed to get away with that.
The thing is whatever beef they might rightfully have with 1,000,000 people pirating TotK, it’s not the emulator who’s to blame. The ones who distributed pirated copies are. They are trying to pin it entirely on the wrong group, out of convenience/intimidation.
This is like suing a motorcycle company because a thief used one as a getaway vehicle.
There’s merit to that, but keep in mind that sometimes the game is bound to a service for the sake of enabling microtransactions to begin with, and if not for that they would have let players to host their own servers. This has happened to most multiplayer games from larger publishers.
The only reason Soul Hackers 2 wasn’t like that is because it didn’t sell enough to justify a re-release
There’s only a handful of games who really need the PS5, no surprise.