Not that I’ve seen, but I know some people who somehow missed the video, and he doesn’t link to it on the website so:
Not that I’ve seen, but I know some people who somehow missed the video, and he doesn’t link to it on the website so:
Glad I’m not the only one… The hell is it doing after epic?
Yes. But only if you don’t pronounce GIF like a heathen.
so do some folks use opp as “opponent”? Sure, that’s believable. But I feel fairly confident…
Bro, it doesn’t even have the right number of P’s for your reasoning to make any sense.
It comes from “opponent,” that’s why there are two P’s. It comes from video games/chess/card games/etc where you refer to the person or persons you’re playing against as the “opponent”. It’s been happening for many years but has made it’s way into gen z slang.
That’s because it is. People who don’t understand just make shit up. That’s why the number of P’s doesn’t even line up.
“Florida is on the front lines of the warming climate crisis, and the fact that we’re going to erase that sends the wrong message,… It sends the message, at least to me and to a good majority of Floridians, that this is not a priority for the state.”
What do you mean “sends the wrong message?” This 100 percent is NOT a priority for the state. When the state tells you who they are, believe them.
We don’t know what it is, since this is all rumor but…
It’s being compared to DLSS, which is AI.
Whether PS is doing plain supersampling or AI supersampling is unclear. But since they’re saying it’s a performance gaining supersampling, it’s probably AI since regular supersampling is worse for performance.
Wow, so impressive that consoles are getting 5+ year old tech.
Moving on.
Pixels have this too. I believe one plus does too but I don’t remember. Idk about anyone else.
The notification itself is super helpful if you care about battery health. There are apps that try to do it if your phone doesn’t have one, but they aren’t nearly as well integrated into the system and are therefore more clunky.
The insane/annoying part is just that the setting is not opt-in. Or whether there’s a setting to turn it off.
That’s why Pixels and some others have a “smart charge” feature that will wait to charge your phone until just before your alarm time so that it will finish right before you take it off the charger.
why am I going backwards to needing to babysit my phone when it’s charging, and why would anyone want to charge their phone when they want to be using it vs when they’re asleep?
I honestly don’t understand why people have such trouble with this. I can throw my phone on a charger when I go to shower and it’s at 80 percent when I get out, and that’s enough for my day. I could leave it while I get dressed and eat or something and it’d be at 100 if I needed. I don’t need my phone 24 hours a day. And there are many points in my day where I’m not using my phone for an hour that I could spare to charge it. I don’t need to leave it burning away permanent battery capacity for hours and hours every night.
Yes, the battery doesn’t charge to “dangerous - could explode” levels. But they very much do still charge to levels that are damaging to long term health/capacity of the battery.
Yes, they tune the batteries so that 100% isn’t the absolute cap. But even with that accounted for, many batteries will be above values that would be considered good for the long term health of a lithium cell. 80 percent on most phones is still very much at levels that are considered damaging to lithium batteries.
To put it another way, the higher you charge a lithium battery, the more stress you put on it. The more stress you put on it, the fewer charge cycles those components will hold. It’s not like there’s a “magic number” at 80 percent, it’s just that the higher you go the worse it is. Yes, some manufacturers have tweaked charge curves to be more reasonable. But they’ve also increased limits. Many batteries now charge substantially higher than most people would consider sustainable.
And after such changes, 80% lands pretty close to the general recommendations for improved battery longevity. Every percent will help, but it’s not a hard and fast rule.
Calibrations have gotten a little better in some ways, but all you have to do is look at basic recommendations from battery experts and look at your phones battery voltage to see that almost every manufacturer is pushing well past the typical recommendations at 90 or even 85 percent.
It hasn’t been in a long time. Charge controllers still charge to damaging voltages anyway. 100% isn’t 100% but you can very easily check the voltage on phones and many still are into damaging territory beyond 80%.
Can’t answer the rest of your question because I don’t use a one plus but:
aren’t you supposed to charge the phone overnight?
No, you aren’t “supposed” to charge your phone overnight. Leaving your phone on the charger at 100% is actually pretty bad for long term battery health. Hence why the notification exists in the first place. Modern phones also full charge in like an hour, so this leaves your phone in that state for many hours.
The longer story is it’s actually best to stop charging your phone at 80 percent unless you really need the extra juice, because any time your phone spends above that is potentially damaging, but that tends to be hard to deal with for most people.
Most of the phones I’ve seen with this feature have a “battery warning” or “charge notification” or “protect battery” type setting somewhere you can turn off. But again, I’ve never used a one plus so Idk if they do or where it is.
I really do not understand how server anti cheat is not way easier.
In a clean slate, it is. It’s also way more effective (except for things like wall hacks, aim bots, recoil suppressors, etc, but most of those things are only really important and popular in competitive FPS). It’s also much simpler to understand and to leave no “holes” behind. It also lives in the developers domain so it can’t be “compromised” or circumvented.
The thing is that client side “anti cheat” can be commoditized. Every game with server authority/anti cheat needs specific server software to run their game logic. Client anti cheat is basically “look at everything else running on the system and see if any of it seems suspicious”. As such, there’s not really anything “game specific” to these - they basically are just a watch dog looking for bad actors - so as such, one company can come along, make one, and sell it to other devs.
This being “off the shelf” and not something the dev team has to think about besides a price tag means that management is just going to buy a third party solution and check off the “anti cheat” box on their task list.
I feel like devs are caught up on realtime anti cheat and not willing to do anything asynchronous.
First, this is a management problem and not the devs. Any dev worth their salt knows this isn’t really a good solution.
But I’d say the more relevant and prominent thing here is that game companies just don’t want to have to run servers anymore. It’s a cost, requires dev time, and requires maintenance, and they don’t want to do that. If these games had servers running the game world like games used to, they’d inherently have their own “anti cheat” built in for free that wouldn’t necessarily catch everything but would do a better job than some of these. And it could be enhanced to cover more bases.
But studios don’t want to do this anymore. It’s easier to make the game p2p and slap an off the shelf anti cheat and call it a day.
Some games still require matchmaking servers etc, but the overhead there is way lower.
Or they really like paying licensing fees for client-side anticheat.
Not that I agree with the decision, but it is definitely cheaper and faster than the alternative. But picking something like nprotect totally fucking baffles me. There are better options.
I just don’t understand how any competent software engineer or systems admin or architect trusts the client so fervently.
In some ways, same. Every project I’ve been on that has gotten anywhere near client side trust I’ve fought adamantly about avoiding it. I’ve won most arguments on it, but there are some places where they just utterly refuse.
But then there are things like New World… I don’t know how the fuck that shit released like it did. The number of things trusted to the client were absolutely baffling. I expected Amazon’s first foray into gaming to be a fucking joke, but I was totally appalled at how bad it turned out. They even touted hiring ex blizzard talent to get my hopes up first.
I don’t know if this makes me “a redditor” somehow or what, but…
As a dev, I am deeply troubled by the gaming industry so calmly walking into kernel anti cheats. It’s insane and being tossed around like it’s nothing.
Helldivers especially, since they picked one of the sketchiest ones and it’s a game that entirely doesn’t need it.
I have no idea if Reddit has suddenly picked up on this, but I’ve been pissed since at least Valorants release, but have seen more YT videos talking about it recently.
He built his business by scamming warehouses… They’re both dirt. Bezos just isn’t as insecure and doesn’t try to gloat where everyone can see his insanity.
Suspicions? It literally says that in the article:
But administration officials made clear it was the first step in what could be a wide range of policy responses meant to stop low-cost Chinese electric vehicles… from flooding the U.S. market and potentially driving domestic automakers out of business.
The only scripts I’ve seen still leave a giant empty box at the top… Are there any that fix this too?