SteamWorld Heist II (Steam, PS4/5, Xbox One/Series, Switch)
Like its predecessor, it’s basically “2D XCOM with skill shots instead of randomness”. Highly recommended, perfect for gaming on the go with a Steam Deck or Nintendo Switch.
Like its predecessor, it’s basically “2D XCOM with skill shots instead of randomness”. Highly recommended, perfect for gaming on the go with a Steam Deck or Nintendo Switch.
Phenomenal game, if a bit short. And another impeccable PS5 to PC port from Nixxes.
Nostalgia drive engaged !
The Crusader series (No Remorse, No Regret) could have been built upon, with its famously cheesy live-action cutscenes.
The Quarantine series disappeared after its second installment, Road Warrior. Come to think of it, most mainstream vehicular combat games went away, like the Interstate series.
The Discworld adventure games (1, 2, Noir) were famously convoluted, but they did a pretty good job of adapting Pratchett’s world into video games.
Finally I would have liked to play the initially planned sequels to Advent Rising. I have (probably rose-tinted) fond memories of that game, but hey, you asked.
Since you enjoyed BG3, I’d strongly recommend Divinity: Original Sin 1&2 if you have not played them already.
Other than that, a few random suggestions with sizeable coop campaigns:
Code::Blocks is still chugging along, albeit at a glacial pace.
The rise of Docker has made containers very popular in the last 10 years or so. Nowadays you can run a single WSL2 VM on Windows with a Linux distro, and run any number of containers inside it. Vagrant is useful if you need full-fledged VMs for your environments.
I do. I used to juggle between Code::Blocks, PyDev, NetBeans and others, depending on projects. I find VS Code kind of fulfills the promise of Eclipse of being an all-purpose IDE, without the bloat Eclipse became synonymous with. It really clicked for me when I started using devcontainers. I am now a big fan of the whole development containers concept and use it in VS Code daily…
Bottom line: Konami is a weird company making odd calls and has been for a long time. Someone in charge likely decided 11 years ago that MGRR should not be released on PC in Japan and that’s all there is to it.
NGL, I’m really digging what they are showing in this marketing campaign.
$200M ain’t no pocket change. One would hope such high-profile failures as this or Avengers would curb execs enthusiasm for live service games, but I’m not holding my breath.
Erm, that’s quite the bare bones trailer we’ve got here, somewhat underwhelming. Not every trailer is going to be Long Live the Lich or War Eternal, but come on.
This is actually more to my taste than the crossword, thanks !
Hopefully this is more fleshed out than the first game’s basic horde mode.
We have hundred of individual repos and use git flow: short lived feature branches but also long lived develop, master and support branches (for LTS releases).
Story-wise EDF 6 is a sequel to 5, which was a reboot. The in-game ridiculous storytelling through radio communications is part of its charm, I find.
A few too many superlatives in their pitches for my taste. Not a bad idea overall, though the bias in favor of Rust is strong. Did it really become the go-to (heh) memory safe programming language for performance ?
Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.
Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.
Oooh I really liked the first one. Slept on it for years then played it on Steam Deck. It was a perfect game for a portable gaming system.
I’m on the fence about Arizona Sunshine 2. I understand it’s quite short relative to its price. I might wait for a deeper discount.
Kunitsu-Gami: Path of the Goddess (Steam, PS4/5, Xbox One/Series)
Pretty original mix of brawler and tower defense, with a presentation reminiscent of Okami. Avaiable on Game Pass and has a demo on Steam.