Monkey's paw: Google buys it
Monkey's paw: Google buys it
Don't know about the best, but I detest games around crafting and I absolutely loved Subnautica. The whole experience become one of my video games.
Found it to be intuitive and streamlined. They tell you everything through the menus, so you don't need to run to the wiki for recipes (albeit I did use the wiki for coordinates on where to find certain things) and it has a story/events that push you further.
The gatekeeping isn't just to pad out the game, but it actually makes sense narratively (i.e. you need to go deeper and deeper as the game progresses so you'll be needing new material occasionally. You can't just avoid the crafting and complete the story.
You'll be constantly building a stock of raw materials and transformed ones as you need to improve your things but also produce fuel/energy, build/improve your base and there's even gardening (the latter is optional).
They also offer multiple modes. I played the one where you don't need to eat or drink, but otherwise is the same experience. But they also have a survival one where you need to eat and drink and another where if you die, it's game over. Adicionally there's also a creative/sandbox mode.
A couple meters, you say? Sounds like a great way to trash your transmission.
It drives (pun intended) me nuts, but they don’t listen to reason. And the worst of all, is that they got their license in a hilly town and say they weren’t taught that. While I learned in a flatter place and was taught this.
Just pull the parking brake and accelerate until you feel the car slightly raising and then drop the parking brake.
Eventually you get a feeling for it and drop the parking brake before it’s “fighting” the accelerator.
This might sound trivial to some, but I know several people that never use the parking brake in these situations and instead do a manic race with their feet and the car drops a couple meters back and they over accelerate to compensate.
Not OP, but you can skim a news article in 10/20 seconds.
Why should people watch videos that take 10x more time and, more often than not, don’t offer anything besides narration since most just use recycled footage anyways?
You’ve gotta read anyways what he says since we don’t understand Russian, but now we don’t have as much control over the content.
Accessibility aside, I really dislike the video-centric internet.
I really don’t get the hate over the term.
It was ok to use “Boomer” as an euphemism to call someone old, but make it about games that often don’t take themselves seriously and are a throwback to when gaming started to grow massively, and it sucks?
You can buy musical instruments for that price software or hardware synthesisers, for example.
But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).
Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.
The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.
The medium games came in were more expensive
The gaming audience was much smaller
Games were only sold in stores
If you add all the season passes you’re paying the same or even more with further microtransactions
Games in general now have a longer shelf life
AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.
Yeah, nowadays I think it only affects that game, but older valve titles handed out instant bans on othet titles that used the same engine.
https://help.steampowered.com/en/faqs/view/647C-5CC1-7EA9-3C29#application