• 0 Posts
  • 9 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle


  • Don't know about the best, but I detest games around crafting and I absolutely loved Subnautica. The whole experience become one of my video games.

    Found it to be intuitive and streamlined. They tell you everything through the menus, so you don't need to run to the wiki for recipes (albeit I did use the wiki for coordinates on where to find certain things) and it has a story/events that push you further.

    The gatekeeping isn't just to pad out the game, but it actually makes sense narratively (i.e. you need to go deeper and deeper as the game progresses so you'll be needing new material occasionally. You can't just avoid the crafting and complete the story.

    You'll be constantly building a stock of raw materials and transformed ones as you need to improve your things but also produce fuel/energy, build/improve your base and there's even gardening (the latter is optional).

    They also offer multiple modes. I played the one where you don't need to eat or drink, but otherwise is the same experience. But they also have a survival one where you need to eat and drink and another where if you die, it's game over. Adicionally there's also a creative/sandbox mode.



  • Hunter2@discuss.tchncs.detoAsklemmy@lemmy.mlCan you drive a manual transmission?
    link
    fedilink
    English
    arrow-up
    33
    arrow-down
    1
    ·
    edit-2
    1 year ago

    Just pull the parking brake and accelerate until you feel the car slightly raising and then drop the parking brake.

    Eventually you get a feeling for it and drop the parking brake before it’s “fighting” the accelerator.

    This might sound trivial to some, but I know several people that never use the parking brake in these situations and instead do a manic race with their feet and the car drops a couple meters back and they over accelerate to compensate.




  • Hunter2@discuss.tchncs.detoGames@lemmy.worldMadden should not be 70$
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    1
    ·
    edit-2
    1 year ago

    You can buy musical instruments for that price software or hardware synthesisers, for example.

    But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

    Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

    The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.


  • Hunter2@discuss.tchncs.detoGames@lemmy.worldMadden should not be 70$
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    3
    ·
    1 year ago
    1. The medium games came in were more expensive

    2. The gaming audience was much smaller

    3. Games were only sold in stores

    4. If you add all the season passes you’re paying the same or even more with further microtransactions

    5. Games in general now have a longer shelf life

    AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.