it’s a buy for acg :)
He trolled us so hard in that intro. lol
He talked a lot about his experience and feelings (and that’s great!) but I wish he went a bit more into actual mechanics. How “RPG-like” is the game, do choices and builds matter or do you just stack stats and better gear? How is the enemy scaling? What are the build archetypes, if any? Other outlets said the exploration is a bit lacking, so is the settlement building complex enough to carry the game on its own or are we going to have to wait a few years until we get “sim settlements” or something?
It definitely looks like a purchase for me down the line but I still can’t tell what kind of demographic is the game actually aimed at, if that makes sense. Is the focus exploration? Basebuilding? Story? Or is it really everything a bit but nothing in specific?
I have little doubt that it will be a fantastic game, and even less doubt that modders will take it to another level. The biggest travesty so far still seems to be the lack of space archery. Especially with the modular weapons I feel a high tech compound bow would’ve been such a cool addition.